/04 · Motion + 3D Interfaces

Motion + 3D
Interfaces.

Real-time 3D and motion on the web is a small craft niche. We build product configurators, hero scenes, shader-driven backgrounds and transition systems that survive a real performance budget. We pair this work with the rest of the surface so it ships, not just demos.

Three.jsGLSLR3FFramer

What we deliver

Stack we reach for

Three.js / R3F / dreiGLSLFramer MotionGSAPLottie

How we engage

FAQ

Will a Three.js or WebGL hero hurt my Core Web Vitals?
Not if it's engineered with a performance budget. We design real-time 3D against the same LCP, INP and CLS targets as the rest of the site. If the budget doesn't allow for the scene we want, we cut the scene, not the metrics.
How do you handle mobile devices and older laptops?
Two-tier rendering. A full-quality scene for capable devices, a stripped fallback (often a static image or a much simpler shader) for the rest. We measure on real low-end Android, not on a top-spec MacBook.
Can you build a product configurator on this stack?
Yes. Configurators are one of the cases where Three.js and React Three Fiber really earn their keep. We pair them with a design system and a clean state model so the configurator can ship features without re-architecture.

Start a motion + 3d project

We take on a handful of engagements per year. If this is the right fit, the fastest path is a short brief.

Start a project →

Other disciplines